Blood sweat and pixels chapters6/27/2023 ![]() ![]() The programmers just figured out a fancy rendering trick that will make the dungeons look more realistic than anything you’ve seen before. The designers have sketched out some clever levels that will guide the player through raging volcanoes and fetid swamps. Your artists are drawing all sorts of cool enemies for your plumber to fight: ghosts, mushrooms, that sort of thing. If all goes well, you’ll develop a demo for E3 in six months, then be “feature complete” by the end of the year.Īfter a few months, things seem to be going well. And a marketing savant-how else will everyone know about your future best seller? Once you’re all staffed up, you’ll need to make a strict schedule that determines how much time your team will spend on each part of the game. You’ll need a producer to keep things running smoothly, and a sound department to make sure the game has, you know, Can’t forget to hire some quality-assurance testers to check for bugs. Then you need to call up some artists, some designers, some programmers. Well, first you need to figure out the exact number of people you can afford to hire. You’ve got this killer idea-it’s about a mustachioed plumber who has to rescue his princess girlfriend from a giant fire-breathing turtle-and you’ve convinced an investor to give you a few million dollars to make it happen. ![]()
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